Tactical Commands & Co-ordination
Activate: Ship Undock/Log into server
Administer: Execute task against assigned entity
Amputate: Disable assigned target by lethal means
Assemble: Ships assume formation-group
Assimilate: Capture target with intent to convert to Consortium use
Acquire: Recover-loot/object of interest
Breach: Isolated hostile activity
Cauterize: Destroy target weapons/shields/offensive capability
Capital Prosecution: Kill on sight order
Clamp: Setup checkpoint/blockade
Coagulate: Overwhelm target/area with all available forces
Code: Series of executable commands
Deservice: Suspend assistance of target
Dissect: Aquire and disassemble technology for study
Deploy: Move to system/area. Generally Overtly.
Expunge: Remove/Forcibly aquire cargo from target
Inject: Move to system/area. Generally Covertly
Innoculate: Ensure target is not a threat/is compliant
Interdict: Attack and destroy commerce
Isolate: Cut target off from potential backup
Prosecute: Execute action against target. Generally Hostile.
Quarantine: Prevent contact between designated entity and other entities
Shield: Protect designated entity
Sterilize: Clear area of hostiles. Generally unrestricted engagement.
Summary Execution: Destruction of malcompliant entity.
Entity Designations
Airwatch: Consortium Space forces
Alligant: Ally
Alligant Delegate: Allied individual
Alligant Structure: Allied faction
Anticitizen: Kill-on-sight individual
Anticitizen one: Highest priority enemy individual. Currently applied to: Kusari Emperor Jien Kogen
Artificial Transit Device: Jumpgate
Augmentic: Cybernetically augmented individual. Generally applied to Consortium personell
Biotic: Overtly hostile entity. Generally applied to enemy Military/Paramilitary forces
Blackwatch: Consortium special ops & planetary combat forces
Citizen: Neutral entity/individual
Co-ordinator: Individual in leadership position. Generally refers to Consortium personell or AI
Cognative Atrophy: Lolwutter
Criminal Tresspass: Territorial Violation
Defendant: Individual under Consortium scrutiny. Generally applied to Neutral or Hostile entities.
Delegate: Individual assigned to a certian task. Generally applies to Consortium or allied personell
Exogen: Non-human/alien. Generally applied to Nomads.
Hardpoint: Base/Installation/Station
Individual: Unclassified person/entity of interest
Incursion Spike: Consortium offensive force
INTELSPIKE: Consortium Intelligence service
Logistics: Traders/Trade ships
Malcompliant: Individual not complying with Consortium demands
Malignant: Openly hostile entity. Generally applied to non-military entities.
Malignant Structure: Overtly hostile faction. Usually applied to hostile militaries/organised forces.
Mentally Unfit: Lolwutter
Necrotic: Nomad Infestee/Wild
Non-Person: Alternate term for Anticitizen
Overwatch: Consortium leadership entity
Parasitic: Slomon K'hara
Prime Core: Spaceship, Generally referred to Battleships, Carriers, or ships with fighter carrying capability
Prime Shard: Spaceship, Genrally applied to Combat Capital ships
Self-Cognitive Artificier: Artificial Intelligence. Generally applied to non-Consortium entities
Semi-Hardpoint: Stationary Dockable warship/Carrier
Slipgate: Jump Hole
Spike: Consortium division/entity/sub-organisation
Subprime: Spaceship, generally referred to Fighters, Bombers, and gunboats
Suspect: Individual suspected of Anticivil activity
Structure: Faction/Organisation
Stabilisation Team: Consortium force. Generally applied to defensive deployments
Transit Rift: Jump Hole (alternate)
Transit Ring: Tradelane
Unrest Structure: Hostile Faction. Usually applied to disorganised non-military forces
Virals: Alt term for hostile/potentially hostile entity
Charges/Penalty Codes
'Individual/Entity, you are charged with: (Attempted/Presumed) XXX, (Level X)'
Aggression: General hostility
Anomalous behavior
Assistance of hostile economies: Trading with the enemy
Capital Malcompliance: Malcompliance warranting death
Coersion: Assisting entities through active means
Conspiracy: (Presumed) intent to commit hostility
Contamination Risk: Lolwut Virus/Nomad infestation
Destruction of property
Devicive sociocidal counter surveyance: Being a member of an enemy military
Devicive exogen biology proliferation attempt: Being an alien
Evasion Behavior: Attempting to flee when confronted
Failure to complete (assigned task)
Failure to obey
Implicit representation of soviergnty: Being a vocal citizen/supporter/civil leader of an enemy nation
Inactive Coersion: Assisting entities through inactive means/inaction
Instigation (of xxx)
Malcompliance
Malignant Bypass
Non-Approved speech
Possession of resources/technology
Resisting Prosecution
Social Endangerment: Threat to allied personell
Sociocide: Destruction of allied personell
Territorial Violation
Unwarranted Adorableness: <3
Violation of Civic trust: Betrayal of allies
'Failure to Co-operate will result in: '
Aquisition for Breeding
Aquisition for Military repurposing
Biology Modification
Capital prosecution
Conversion to biomass
Corporal prosecution
Destruction of resources
Dissection
Decohesion of Family Status
Forced Assimilation
Forced Aquisition of resources
Forced Information removal
Forced Relocation
Forced Resocialization
Isolation from Contact
Mental Reformatting
Perminant Offworld Relocation
Perminant Non-Desirable Reassignment
Recycling
Removal of Reproductive capability
Revocation of implicit citizenship
Summary Execution
Pilot/Dispatch Stenography
"(callsign/player), go active and intercept."
"(referanced player); (target player) is one way, on or six-detached. Sweep and confirm. (lost contact with Consortium unit, investigate)
"(callsign) report containment status."
"(sector name) contact blackout, full biotic overrun."
"Alligant Delegation requesting termination of activity/service/transit, advise?"
"All units at location, responding code #"
"All units, sacrifice code one. Maintain this CP."
"Biotic Overrun."
"Begin Scanning."
"Call Contact: (contact type, e.g. merchant, parasitic, malignant, etc)"
"Check for miscount"
"Confirm, Sector not Sterile"
"Contact, Virals"
"Dispatch reports suspect incursion at (grid sector/location)."
"Engagement has high probability of collatoral damage, leader; advise?" [//singular or smaller groups of players should be engaged with reasonable numbers)
"Engaging limited/partial/full response, sector is (relavent color code)"
"Engaged in Cleanup"
"Entering infestation zone"
"Establish a perimiter at (grid sector), criminal tresspass."
"Fall back and re-inforce (sector/player) (number/name), request of secondary re-inforcement team is inbound."
"Hardpoint (name) report blackout status."
"Leader (name) deserviced, Deg-3 field promotion active."
"Outbreak status is code (color code)"
"Overwatch, activate central transport stabilization teams"
"Overwatch, confirmed evasive biotics. All units BOL"
"Overwatch, primary target assumed as (playername) individual"
"Overwatch, reports possible hostiles inbound"
"Overwatch, request reserve activation"
"Overwatch, request line with dispatch."
"Overwatch, reports of Contact within (//level) ## mass range"
"Overwatch, sector overrun, repeat, sector overrun."
"Overwatch, target exceeds tactical engagement envelope." (is too large/small/evasive/powerful for viable engagement)
"Overwatch, target was sterilised."
"Overwatch, team is down, sector is non-controlled"
"Priority one objective"
"Protection teams at (hardpoint/location), report in.
"Perimiter units displace to internal hardpoints and prepare for final prosecution."
"Report blackout status."
"Request Picture"
"Request Tactical Augmentation" (re-inforcement)
"Request Instruction"
"Request target prosecution equivelent" (ship of similar size to engage enemy. E.g. Capital ship)
"Sector is not secure."
"Stabilization team has sector control"
"Stabilization team holding and standing by."
"Suspect, prepare to receive civil judgement"
"Sweeper team, deploy"
"Sweep juristiction"
"Target Comprimised"
"Target Ineffective"
"Target is non-mobile, scan for possible accomplice."
"Team # is online and standing by"
"Team # assemble and reinforce (target name) to reimpose control."
"Terminating blackout and activating"
"Visual on primary target"
"Warning, primary target is engaging in command and control tactics with Biotics. Repeat, primary target has tactical C&C over biotics."
"We are in an infestation zone"
"We have free parasites"
"We have non-tagged virals"
*'Overwatch' can be ommitted in post cases when communicating with individuals of similar or lower rank
Ship Hull Codes
Strike Craft:
FT/TA/AC: Fighter (HF/VHF)
FTB/TB/ACB: Bomber
SDI: Strategic Interceptor
DC: Fighter Drone
FTL/ACL: Light Fighter
FTX/ACX: Auxiliary/Miscellaneous Strike Craft
Strategic Combatants:
BB: Battleship
BBH: Heavy Battleship/Dreadnaught
CV: Carrier
ACV: Auxiliary Carrier
CA: Cruiser
CL: Light Cruiser
DD: Destroyer
FF: Frigate (large gunboat)
PF: Patrol ship (small gunboat)
VK: Corvette
SB: Battle Sloop
M: Monitor
Designation Suffixes:
A: Attack
G: Guided Weapons
K: Hunter Killer
X: Experamental
L: Flotilla Leader
R: Reconnisence
S: Support
U: Utility
D: Drone
H: Heavy
Combat Logistics Ships:
LCA: Landing Craft/Dropship
LCSL: Support Landing Craft (large)
LCD: Landing Craft Staging ship
MCS: Merchant Cargo Ship (military)
ARL: Tactical Repair Ship
AOE: Military Liner (configured for logistics supply)
APA: Commerce Interdiction Liner/Attack Cargo ship
MS: Mothership/Mobile Shipyard
Non-Combat:
AK: General Merchant ship (civilian)
YM: Mining Ship/Resource Collector
ST: Space Station